#emergencehackathon
Communication and dissemination of science are fundamental these days. In the various research units of the University of Porto, researchers and communicators are committed to making science reach an increasingly wider audience.
With the aim of deepening skills in science communication, the U.Porto promotes the 3rd edition of EMERGENCE@U.PORTO (Digital Media Science Communication Hackathon). A unique opportunity that allows, during an intensive week, to work in a truly interdisciplinary team with qualified professionals in art, programming, communication and research. By being challenged with new perspectives and expanding their skills, participants are expected to develop innovative science communication projects.
In the 2022 edition, an exhibition will be held at the Casa Comum gallery that shows the creative process of these initiatives, as well as the result of the communication projects developed in the 1st, 2nd and present edition of EMERGENCE@U.PORTO.
Your contribution is your time, effort and expertise!
Pedro Rodrigues Vice-Dean for Research, Innovation and Internationalization Universidade do Porto
Emergence hackathon brings together scientists, techies, artists, and others, to collaboratively create digital media based projects that communicate complex concepts in scientific research.
In this intensive 5 day-long event participants are immersed in a collaborative setting where they are guided through the process of exploring various digital media technologies (e.g. Film, Interactive Technologies, VR) with a focus on creating stories for both linear and experiential formats. Throughout the event each team is assigned a mentor, who takes the producer role of the team, ensuring that each team is well on track and assisting with any resources needed.
All credits of the work belong to the teams.
Gustavo Magalhães is dedicated to digital transformation, with a special focus on collaborative innovation. As a consultant and researcher, he has an international career in the development of data strategies, having collaborated in Portugal with organizations such as REN, Porto Digital, and Instituto dos Vinhos do Douro e do Porto.
Tiago Gama Rocha believes that collaboration is essential for the work of today, and of the future. He likes to inspire future generations, which is reflected in his teaching career at the University of Porto, Porto Business School and at the Instituto Universitário da Maia. Your PhD in Digital Media from the UT Austin Program | Portugal made him a specialist in communication, having since founded several collaborative projects such as EMERGENCE Hackathon, Openfield Creative Lab, and [English name with style].
The hackathon was living a dream I didn’t know that I had! As a researcher, I work a lot with others in what we call interdisciplinary projects, but they are nowhere as interdisciplinary, and rarely as inspiring or fun. Can I have another hackathon with my new friends, please!
Condensing without losing clarity, plus charisma, is a big challenge, especially on complex topics and multidisciplinary teams. But the bigger the challenge, the greater the satisfaction. It was extremely enriching to create in such an environment, one that was thought to be rather stimulating and conducive to impressive results in such a short time.
EMERGENCE Hackathon is a unique experience to communicate science with the general public in a creative, engaging and entertaining way through a dynamic, dedicated and multidisciplinary team of researchers, creative coders, communicators and artists.
It's amazing how a team with members from different professional backgrounds can come together to create something spectacular! The relaxed and collaborative environment gave rise to a complex project that was communicated in a simple and innovative way. Can we repeat?
EMERGENCE Hackathon brought together people from various backgrounds to learn and develop their science communication skills for the general public. It was quite intensive as the final goal was to develop something to present to the public. I learned a lot from the interaction with other people from other areas, and in an overall appreciation I enjoyed it and I will recommend other people”.
EMERGENCE is a challenging (5-day) pipeline that blends scientific complexity with efficient and enjoyable learning. It is a challenging process of deconstruction from which we emerge, always cross-sectionally, to innovate. The excellence of the organization is continuous and the interactions make us “parents” of all results.
After 50/70 hours of collaboration with “strangers” with varying sensibilities, skills and weaknesses, I completed EMERGENCE feeling much more humane. If this is not brilliant in an event where technology is highly present ... then what is the point of life?
A very rewarding experience, I felt continually supported by the organization, my mentor, and mainly by the members of my team with whom I established a great synergy. This allowed us to converge multidisciplinary efforts and knowledge into a game in five days, which stimulated reflection and the awareness.
Despite 12h work-days, the work organisation, people and the size of the event created a supportive community for ideas to be put into action naturally, without pressure, but with prudent guidance of the organisers who maintained an atmosphere of unconstrained reflection, team spirit and fun.
Bringing together science and technology with design, talent and obsession could only make a memorable experience. Congratulations to all involved for the quality of the projects created, and in particular to those who made the experience possible. Keep them coming!
At the intersection of science and digital media, Emergence Hackathon 2018 was a unique experience— communicating science through art and innovation. With an interdisciplinary team, this hackathon conveyed complex science through interactive exhibits, and fostered a community where we shared our talents and learned new skills along the way!
A grateful week that opens new frontiers for digital media-based collaborative science dissemination. Intense, immersive, stunning, challenging, addictive. The discovery of people, technologies, and opportunities to communicate science with a bigger impact: affectively and effectively. EMERGENCE is a valuable passport to science communication changes.
How to build a project with scientific, technical and artistic complexity, from the ground up, from concept to presentation in 5 days? In a relaxed, and at the same time intense and stimulating environment, EMERGENCE manages to get a group of “strangers” to do get it right, always with memorable results. When is the next one?
EMERGENCE brings an immersion in an ecosystem of creativity and dialogue, where projects are built from the perspective of “collective intelligence”, thus synergistic and innovative. It sparks fascination for knowledge, being always challenging.
EMERGENCE gave me the opportunity to work in a multidisciplinary and motivated team in all stages of the creation process: from brainstorming to presentation dynamics. I consider this an essential element for the success of creating a good science communication tool.
EMERGENCE was more than an incredible challenge, it allowed me to be part of a project with great potential. I found magic by co-creating with people from such diverse areas with whom I joined by the collective and sincere desire to share knowledge.
Participating in EMERGENCE showed me that elements from different areas and with different backgrounds can, in a short period of time, work together to decode complex science issues, and communicate it in an accessible way to non-specialized audiences. I learned that only with multidisciplinary teams we can truly challenge our limits.
I recommend to all future participants to face it with open arms. Expect hard work, collaboration, and an interdisciplinary community spirit capable of renewing a utopian vision of the academic world.
Something that was close to unthinkable on the first day became a reality by the end of the fifth. A unique and addictive experience, which will be beneficial for our future, no doubt!
This multidisciplinary approach not only enriches the creative process but also translates into good results in terms of knowledge sharing between the scientific community and the general public. To repeat!
Unique, challenging, dynamic, useful and fun despite being intense. The method has demonstrated its effectiveness.
This event opened my horizons not only because of the experience acquired, but also because of the fact that I learned the know-how from a joint force whose challenge was to build a prototype.
It was a very rich and productive experience. The format in which it is structured allows a very nice translation through different areas of knowledge, thus providing a lot of exchange of experiences.
A constant challenge of multidisciplinary integration focused on overcoming limits and inspiring new communicational realities. A catalytic moment of knowledge, experiences and creativity, which translates the emerging innovation of the University of Porto.
Surprisingly, the intensity and pressure of work turned into a pleasant experience thanks to a wonderful team.
In addition to this experience having given me the opportunity to work in a multidisciplinary team, it also gave me the opportunity to meet extremely interesting people and to work in a refreshing environment.
EMERGENCE for me was synonymous with the word overcoming. In addition to the experience itself surpassing all my already high expectations, it also taught me how to overcome obstacles on a daily basis.
I had competed in the other editions and the third was for good. Now I understand why the demand and interest in EMERGENCE.U.PORTO is so great. It's an amazing experience!! That tests our endurance, creativity and intellectual and collaborative capabilities. All this in an environment of learning, camaraderie and good mood.
My presence at Hackaton Emergence@UPorto was unexpected and surprising. I learned that with rigor, organization and good disposition it is possible to achieve unexpectedly fantastic results!
A hackathon is a sprint like event where people get together to create a product in a short amount of time. In a truly collaborative setting, hackathons explore new tools and methods of story creation and community building.
Science can appear inaccessible and complex to non-scientists, whereas art can seem unachievable and daunting to scientists. This course aims to bring together scientists, techies, artists, and others, to collaboratively create digital media based projects that communicate complex concepts in scientific research.
The hackathon is organized in two main parts:
The first part (days 1-2) consists of talks and exercises (emphasizing project development toolkits, templates, and hands-on skill training) covering the building blocks of digital media science communication production.
The second part (days 3-5) consists exclusively of practical collaborative work with the goal of producing a digital media based project that effectively communicates the scientific/technologic concept chosen by the team.
The event will take place at Reitoria da Universidade do Porto, Casa Comum, Praça de Gomes Teixeira, 4099-002 Porto.
After the last day of the event, March 30th, on Friday April 1st, there will be an official opening of the exhibition of projects from all editions of EMERGENCE@UPorto, at Casa Comum in Reitoria da Universidade do Porto. This event will have media coverage.
We are open to all applicants who are 18+ years old.
No you don't, but if do, that's great!
No. In order to provide an environment of cross-pollination between all, we accept only individuals applications.
We try to create collaborative teams by bringing together complementary assets, taking into consideration the scope of the hackathon.
No, participation is free.
In order to explore the most out of the array of digital media technologies currently available, it is essential that you bring your laptop and any other useful gear you may have for the development of the project (e.g. camera, VR set, arduino, raspberry pi, sensors, BCIs). We'll provide as much as we can!
Usually we try to introduce team members to each other a few weeks prior to the event so that you can discuss and prepare.
5 days. Once confirmed as a participant you are required to attend the whole event.
We welcome everyone, including those who have daily parental obligations.
Activities begin every day at 9:00, and run until 18:00. Still, it's a hackathon, so you are free to stay after 18:00.
Yes. We provide meals, coffee and snacks during the event.
Upon completion of the project, participants will be given a Certificate of Participation that includes the dates of the event, as well as the total amount of hours (60).
The use of masks at the venue is mandatory, you must wear your mask at the entrance, following the guidelines for its correct use, hygiene and disposal.
You must comply with the rules of physical distance and respiratory etiquette recommended by DGS, respect the defined circuits and ensure the use of spaces and shared materials according to the existing signs and signs.
In addition to the planned reinforcement of cleaning and disinfection of spaces and equipment, each user must ensure the correct use and maintenance of clean spaces and shared materials.
Reitoria implemented a plan for the cleaning of facilities and equipment, respecting the guidelines of the General Directorate of Health. The cleaning and disinfection of surfaces used by several people, such as door handles, handrails, elevator buttons, ATMs, cash machines automatic selling, keyboards, mice, tables and chairs, will be prioritized.
Yes ,the use of a mask is mandatory in all interior and exterior spaces of Reitoria da Universidade do Porto. The use of a mask is an additional protection measure against social distance, hand hygiene and respiratory etiquette.
The World Health Organization (WHO) recommends hygiene measures and respiratory etiquette to reduce exposure and transmission of the disease:
Yes. Screens and keyboards should be cleaned frequently, preferably with alcohol-based cleaning and rapid disinfection wipes or another disinfectant that acts against the virus (virucidal action).
EMERGENCE Hackathon manages this website with the aim of promoting and holding science communication events.
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